Finally, let`s look at the longest 7-point concordance model: the following video classes were included in the discovery of the associated samples: the physical descriptive classes of v_gaze, v_hand, v_head and v_posture (the prefix “v_” is synonymous with video observation) and the interpretative class of v_embl (=emblem; including various shades of conformity). Table 1 presents the deposits of items representing the emblem class: the corpus is the result of joint efforts of researchers representing computational linguistics, pragmatism, engineering and information science and psychology. Launched in 2009, the project aimed to conduct a detailed study of human-human communication in order to make an important contribution to the establishment of different human-computer interaction systems. From the beginning, it became clear that such a system should be multimodal, that is: it should go beyond verbal communication and include gestures that would increase the ease of use of these systems. It was also clear that the system should be able to model two-way communication. Indeed, it should be able to participate in a recursive series of interaction events by going beyond simply responding to a request or executing a request – it should “listen” to the reactions of the human user, evaluate them and act accordingly. Such a system requires two simultaneously active communication channels, that of analysis and synthesis, which allows actors to continuously change their roles as spokespersons and auditors. The model we proposed as the basis of our body building followed precisely this requirement (cf. Hunyadi, 2011). The natural nature of reciprocal communication necessarily presupposes that the actors are freely involved in the given theme and that the flow of interactions allows a full and complete expression of gestures and emotions.
As a result, we designed two types of dialogues: one, essentially formal – in the form of a job interview with a series of predefined twists and turns, and a second which is an informal conversation (for better data management, the latter followed a certain guide, but allowed for individual variations). In order to better understand the possible structure of the sequences of interactions and to offer useful generalizations, the experimental scheme focused on the management of filming, the variation of intentions and the generation of emotions. The video recordings were made as agents with 111 participants (60 men and 51 women, aged 21-30 years) and two participants (one man and one woman, respectively 25 and 28 years old), with the average duration of formal interviews being about 10 minutes and informal interviews about 20 minutes. The resulting body has a total duration of about 50 hours (for more descriptive details of the body cf. Pápay et al., 2011; Hunyadi et al., 2012). Kakavá, C. (1993). Negotiate disagreements between Greeks in conversations and class speeches. (thesis), Washington, DC: Georgetown University.
Table 11 confirms what we have seen in the simplest patterns with two events: shaking one`s head is found both before and after the expression of disagreements. .